C++ Language
* Constructors and destructors are special member functions that are used for initializing and cleaning up objects, respectively, in object-oriented programming (OOP).
Constructors
A constructor is a special member function with the same name as the class. It is automatically called when an object of the class is created. The purpose of a constructor is to initialize the object's state.
• Default Constructor:
class MyClass { public: // Default constructor MyClass() { // Initialization code goes here } };
• Parameterized Constructor:
class MyClass { public: // Parameterized constructor MyClass(int x, int y) { // Initialization code using parameters } };
• Copy Constructor:
class MyClass { public: // Copy constructor MyClass(const MyClass& other) { // Copy the state of 'other' object } };
Destructors
A destructor is a special member function with the same name as the class, preceded by a tilde ('~'). It is automatically called when an object goes out of scope or is explicitly deleted. The purpose of a destructor is to release resources and clean up.
class MyClass { public: // Destructor ~MyClass() { // Cleanup code goes here } };
⤏ Now, let's create a simple program to see how contractors & contractors work in C++.
#include<iostream> class MyObject { private: int data; public: // Default constructor MyObject() { std::cout << "Default constructor called" << std::endl; data = 0; } // Parameterized constructor MyObject(int value) { std::cout << "Parameterized constructor called" << std::endl; data = value; } // Destructor ~MyObject() { std::cout << "Destructor called for data: " << data << std::endl; } }; int main() { // Using constructors MyObject obj1; // Default constructor MyObject obj2(42); // Parameterized constructor // Destructor is automatically called when objects go out of scope // Destructor called for obj2, then obj1 return 0; }
Default constructor called Parameterized constructor called Destructor called for data: 42 Destructor called for data: 0
In the example above, the constructors are used to initialize objects, and the destructor is automatically called when the objects go out of scope at the end of the main function.
* Constructors initialize objects in C++, while destructors clean up resources when objects go out of scope. Pay attention to warning-free coding practices, such as using member initialization lists and ensuring proper initialization order.
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