C++ Language
Structure Declaration
A structure is a user-defined data type that allows you to group together variables of different data types under a single name. The declaration of a structure involves specifying the structure's name and the data members it contains. Here's the basic syntax for declaring a structure in C++:
struct MyStruct { // Data members (variables) int member1; double member2; char member3; // ... more members if needed // Constructor (optional) MyStruct() { // Initialize members if needed member1 = 0; member2 = 0.0; member3 = ' '; } };
• Let's break down the components:
⤏ 'struct': This keyword is used to define a structure in C++.
⤏ 'MyStruct': This is the name of the structure. You can choose any valid identifier as the structure name.
⤏ '{ /* Data members */ }': This block contains the data members of the structure. Each data member is declared with its data type and a name. In the example above, 'member1' is an integer, 'member2' is a double, and 'member3' is a character. You can add more members as needed.
⤏ 'MyStruct() { /* Constructor code */ }': This is an optional constructor for the structure. The constructor is a special member function that is automatically called when an object of the structure is created. You can use it to initialize the structure's data members.
After declaring a structure, you can create variables of that structure type and access its members using the dot ('.') operator. Here's an example:
#include<iostream> struct MyStruct { int member1; double member2; char member3; MyStruct() { member1 = 0; member2 = 0.0; member3 = ' '; } }; int main() { // Create an object of MyStruct MyStruct myObject; // Access and modify its members myObject.member1 = 42; myObject.member2 = 3.14; myObject.member3 = 'A'; // Display the values std::cout << "Member 1: " << myObject.member1 << std::endl; std::cout << "Member 2: " << myObject.member2 << std::endl; std::cout << "Member 3: " << myObject.member3 << std::endl; return 0; }
Member 1: 42 Member 2: 3.14 Member 3: A
This example demonstrates how to declare a structure, create an object of that structure, and access its members.
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