C++ Language
• To declare a pointer, you specify the data type the pointer points to and use the asterisk (*) symbol.
Declare Pointers
A pointer is a variable that stores the memory address of another variable. Pointers are used to work with memory directly and are a powerful feature of the language, allowing for dynamic memory allocation, manipulation of data structures, and efficient access to memory.
To declare a pointer in C++, you use the following syntax:
data_type *pointer_name;
⤏ Here, 'data_type' is the type of the variable to which the pointer will point, and 'pointer_name' is the name of the pointer variable. The '*' symbol is used to declare a pointer.
Here's a simple example:
#include<iostream> int main() { // Declare a pointer to an integer int *ptr; // Declare an integer variable int num_ = 42; // Assign the address of the integer variable to the pointer ptr = &num_; // Access the value through the pointer std::cout << "Value of num_: " << num_ << std::endl; std::cout << "Value of num_ using pointer: " << *ptr << std::endl; return 0; }
In this example, 'ptr' is a pointer to an integer, and it is assigned the address of the 'num_' variable using the address-of operator ( '&'). The value of 'num_' can be accessed through the pointer using the dereference operator ( '*ptr').
Value of num: 42 Value of num using pointer: 42
Note: Always initialize pointers before using them, either by assigning them the address of a valid variable or by setting them to 'nullptr' (in C++11 and later) if they are not intended to point to anything initially.
nullptr
In C++, 'nullptr' is a keyword that represents a null pointer. It was introduced in C++11 as a safer and more expressive alternative to using 'NULL' or '0' for null pointers.
int *p = nullptr; // Null pointer void *genericPtr = p; // Pointer to void
⤏ Pointers can be set to 'nullptr' to indicate they are not pointing to any valid memory. Pointers to 'void' can be used for generic pointer handling.
Pointer Arguments
* Pointers in C++ are powerful and versatile features that allow you to work with memory directly.
In C++, you can pass pointers as arguments to functions. This allows the function to modify the values pointed to by the pointers, effectively allowing for indirect manipulation of variables. When passing a pointer to a function, you're essentially passing the memory address of a variable, enabling the function to access and modify the content at that location.
Here's a simple example demonstrating the use of pointer arguments in a function:
#include<iostream> // Pointer as an argument and modifies the value void doubleValue(int *ptr) { if (ptr != nullptr) { *ptr *= 2; } } int main() { int num = 5; int *ptr = # std::cout << "Original value of num: " << num << std::endl; // Call the function with the pointer as an argument doubleValue(ptr); std::cout << "Doubled value of num: " << num << std::endl; return 0; }
In this example, the 'doubleValue' function takes a pointer to an integer as an argument and doubles the value stored at the memory location pointed to by that pointer. The 'main' function declares an integer variable 'num', a pointer 'ptr' that points to the address of 'num', and then calls the 'doubleValue' function with the pointer as an argument.
Original value of num: 5 Doubled value of num: 10
As a result, the value of 'num' is modified indirectly through the pointer, and you see the doubled value when printing it in the 'main' function.
* When working with pointer arguments, be cautious about null pointers to avoid undefined behavior. Always check if a pointer is not null before dereferencing it.
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